PeachDrawing.Win2D.Win2dRenderContext
Win2dRenderContext(CanvasDevice, Win2dTextEngine) Constructor
Makes a context that draws with its own device, or device when one is given.
public Win2dRenderContext(Microsoft.Graphics.Canvas.CanvasDevice? device=null, PeachDrawing.Win2D.Win2dTextEngine textEngine=PeachDrawing.Win2D.Win2dTextEngine.PeachDrawing);
Parameters
device Microsoft.Graphics.Canvas.CanvasDevice
a device to use and not dispose, or null to let the context make (and own) one when it needs it
textEngine Win2dTextEngine
which engine shapes and draws text