| ColorMatrixFilter |
Applies a ColorMatrix to every pixel: the mechanism behind CSS grayscale(), sepia(), saturate(), hue-rotate() and friends, including the cross-channel ones a PDF transfer function cannot express. |
| DepthBuffer |
One depth value per pixel of a RasterSurface of the same size, for composing the planes of a 3D rendering context: larger is nearer the viewer, and a fresh buffer holds negative infinity (nothing drawn). Rented from the shared array pool, so a context costs one object and no garbage. |
| PathStroker |
Turns the line a Pen would draw along a path into an ordinary outline, so the stroke can be filled, clipped to, measured, or combined with other geometry like any other shape. |
| RasterCanvas |
An Canvas that paints into a RasterSurface instead of a PDF content stream. It exists for the effects PDF cannot express in vector form; the bitmap it produces is embedded back into the PDF by the graphics that asked for it (BeginRasterSurface(Rect, Nullable<double>)). |
| RasterLayerEffects |
Applies the LayerEffects of a LayerOptions to the pixels of a raster surface. A Canvas that draws layers through raster surfaces calls this from its ApplyLayerEffects; RasterCanvas does. |
| RasterRenderContext |
A RenderContext for drawing directly onto a RasterCanvas canvas with no HTML, CSS, layout, or PDF document involved. CreateCanvas(int, int, double) is the entry point: `...` |
| RasterSurfaceEncoding |
Encodes a finished RasterSurface’s pixels into bytes a PDF (or any other) embedder can wrap - the “pixels in, encoded bytes out” half of embedding a raster surface in a document. Deliberately has no PDF library dependency: the document-specific wrapping is left to the embedder. |
| RasterSurfaceFactory |
Creates raster surfaces on the shared pixel grid, at an exact physical resolution. |
| TextOutlineBuilder |
Turns a shaped glyph run into a vector GraphicsPath. Shared by every backend’s GetTextOutline(string, Font, PaintPoint, double, Nullable<ShapeSettings>) so they all place glyphs identically - it needs nothing beyond Typeface/Size, so it takes the portable Font directly rather than a backend-specific font wrapper. |
| Warp |
Draws one surface as the picture a Homography makes of it: the raster half of a CSS perspective or 3D transform (a PDF cm is affine and cannot). Every destination pixel is mapped back through the inverse to the source and sampled there. |